Zeigeist: Division Six
Treasure, Salary, and Requisitions
As constables of Risur, your characters have a slightly different relationship with treasure than typical Pathfinder adventurers. The items found during the course of the investigations belong to the Constabulary and officers are expected to turn in items. In many cases, they are often the personal property of those arrested.
Whenever a constable acquires any sort of treasure in the course of a mission, they are expected to hand it over to their superiors. If you recover something you want for yourself, you can spend money to requisition it. There is always some leeway, and constables are allowed to hold onto loot for a reasonable period of time. If you defeat a foe with a magic sword, and his weapon would aid you in your immediate investigation, you can hold onto it for a few days, but you’re expected to turn it in.
An alternative, of course, is to hold onto items and not report them to the RHC. This is illegal, and would likely be grounds for dismissal. Such pecuniary misdeeds are expected of common police, but the RHC is held to higher standards. If you attempt to sell such an item, you cannot take advantage of the RHC’s favorable rates and must use the normal values (50% of base value). Be careful, though, because prison is not kind to former law officers who turn to crime.
If you receive a gift, you can keep it, though the RHC might factor it into how much of a stipend they need to provide for your next mission. If the party decides to spontaneously become pirates out of frustration with the bureaucracy they have to deal with, we’ll switch to traditional treasure parcels.
At lower ranks (levels 1–8) you receive a combination of salary and an official stipend to fulfill your duties, and the Constabulary’s resources and connections let you easily purchase or requisition the tools you need for your missions. Likewise, you can easily trade in items you no longer need, which can be used by other constables or local police. When you recover rare magic, treasure, or other valuables, you are expected to hand it over to higher authorities, who will make proper use of it. If desired, you can use your salary or stipend to acquire these items for yourself, assuming you file the proper paperwork and your request is deemed warranted.
Later on (levels 9–15), your actual salary becomes relatively inconsequential compared to the contacts and allies available in most major cities, who can help you procure whatever you need. You will be entrusted with great wealth, and given leeway to retain and exploit items you recover in your missions. If deemed worthy, you might even be granted access to precious relics held in the Risuri royal vaults.
During your greatest moments (levels 16+) you will have at your disposal the wealth of entire cities or nations, to buy things any sane person would consider priceless: weapons forged from the essence of whole demiplanes, rituals that harness the collective will of a thousand state mages, long-forgotten artifacts unearthed by the concerted efforts of an entire nation’s adventurers, all toiling to aid you, their god-like champions. Of course, as the campaign begins, affairs of this grandeur are nigh-unthinkable, for no mortal has gained such power in a thousand years or more.
Each adventure the Royal Homeland Constabulary will provide money to equip your character, though getting uncommon and rare items is not guaranteed.
Whenever you’re in a suitable place to shop, you can buy common items without restriction. Magic items depend upon your Fame Score (seeFame and Prestige).
Regardless of your fame score the following items are always available for purchase.
- All Core Rulebook Equipment
- +1 weapons
- +1 armor
- +1 shields
- 0 and 1 level potions
- 0 and 1 level scrolls