Additional Spells

Spirit Guide
School divination; Level bard 1, cleric/oracle 1, druid 1, inquisitor 1, magus 1, shaman 1, sorcerer/wizard 1, summoner 1, witch 1

CASTING
Casting Time 1 standard action
Components V, S, Special (Spirit Medium Campaign Trait)

EFFECT
Range personal
Target you
Duration 1 hour

DESCRIPTION
A divine spirit guides you in performing certain tasks over the course of the spell’s duration, granting you a +1 divine bonus on all skill checks.


Blessing of the Watch
School enchantment (compulsion) [mind-affecting]; Level cleric 2, inquisitor 2, paladin 2

EFFECT
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
Available to all Constables, this spell functions like bless except it works only in the City of Flint and other areas under the jurisdiction of the Constablatory.


Transcribe
School conjuration (creation); Level bard 1, cleric 1, inquisitor 1, sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S, M (a scroll, book or tablet)

EFFECT
Range close (25 ft. + 5 ft./level)
Target one scroll, book, or tablet
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
This spells copies a conversation onto the material component of the spell. A clay tablet, single page or piece of scroll can hold up to one minute of conversation.

If the caster runs out of material component before the spell ends, the spell ends immediately.


Phantom Caretaker
School conjuration (creation); Level cleric 2, inquisitor 2, paladin 2

CASTING
Casting Time 1 minute
Components V, S, F (A Healer's Kit with at least 5 uses remaining)

EFFECT
Range 0 ft.
Duration 8 hours (D)
Saving Throw none; Spell Resistance no


DESCRIPTION
This spell causes an ally made of pure force to appear in an open space adjacent to you. The ally takes the form of a typical member of your race with a warm and pleasant smile. It appears to wear no armor or carry any weapons. It does not threaten any spaces. It occupies its space, although anyone move through it .  

The Phantom Caretaker has a Heal skill bonus equal to your own Heal skill bonus or your caster level + your casting modifier (Wisdom for clerics and inquisitors, Charisma for oracles and paladins), whichever is higher. It can perform any task that can be accomplished by a Heal check, including long-term care, treating poisons and diseases, and so forth. The caretaker is not summoned with a healer’s kit, so should you ask it to treat deadly wounds it will take penalties to the check unless you provide a kit for the caretaker to use. The Phantom Caretaker works tirelessly for the 8 hours the spell lasts.

The Phantom Caretaker has a movement speed of 30 feet and moves as you ask it to; if brought onto the battlefield, it will attempt to stay out of harm’s way until it is asked to tend to an injured creature, at which point it will move in the safest way possible to that creature. The caretaker has a Strength score of 12 in order to help lift or drag a willing, injured creature; it is incapable of taking any hostile actions or attacking. It has an AC of 15 and 20 hit points. If reduced to 0 hit points, the spell ends.


Detect Planar Energy
The energy drifts to you like a fragrance on a breeze. You spin and locate the strongest source of the smell, then set out.
School divination; Level 1
Casting Time 1 standard action
Component: V,S
Range 1 mile
Duration: 1 hour
Saving Throw none; Spell Resistance no


Description
Choose a plane (Bleak Gate, Apet, Elemental,Dreaming, Nem, Other) you have visited, or otherwise have had contact with. For the spell’s duration you can sense the direction to and intensity of energies from that plane, to a maximum range of one mile. These energies tend to fade after a few hours or days, but it is possible to track creatures native to other planes by following their trails. The spell can be foiled by strong sources of energy from the same or other planes. For instance, Cauldron Hill in Flint is a powerful beacon of shadow energy, so you would be unable to pinpoint any sort of foreign energy there, not even fey or elemental energy.

Additional Spells

Zeigeist: Division Six JosephNorris